본문 바로가기

쓰기

수비
2017.08.25 22:04

재우스 AI - 스탠드 얼론 test

조회 수 1704 추천 수 2 댓글 2
?

단축키

Prev이전 문서

Next다음 문서

크게 작게 위로 아래로 댓글로 가기 인쇄
?

단축키

Prev이전 문서

Next다음 문서

크게 작게 위로 아래로 댓글로 가기 인쇄

 컴벳 파트너의 강화형으로 거의 모든 펫이 홀로 살아남을 수 있도록 패턴들을 복잡하게 만들어놨습니다. 따로 설명을 안내받은 테스터 의외의 유저도 임의로 시험해볼 수 있지만 자세한 사용법은 나는재우에게 문의해주시길 바랍니다.

 

 

 재우스 AI - 스탠드 얼론 test

 

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
<rules>
    <rule name="재우스 AI는">
        <conditions/>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="cancel_skill"/>
                <cmd name="chase" chase_target="master" timeout="0" run="true"/>
                <cmd name="wait" min="10000" max="10000"/>
                <cmd name="wait" min="10000" max="10000"/>
                <cmd name="wait" min="10000" max="10000"/>
                <cmd name="wait" min="10000" max="10000"/>
                <cmd name="wait" min="10000" max="10000"/>
                <cmd name="wait" min="10000" max="10000"/>
                <cmd name="wait" min="10000" max="10000"/>
                <cmd name="wait" min="10000" max="10000"/>
                <cmd name="wait" min="10000" max="10000"/>
                <cmd name="wait" min="10000" max="10000"/>
                <cmd name="wait" min="10000" max="10000"/>
                <cmd name="wait" min="10000" max="10000"/>
            </sequence>
        </pattern>
        <event name="master_skill_prepare" event_skill="windmill"/>
    </rule>
    <rule name="서있을 경우 반격">
        <conditions/>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="melee_attack" timeout="0"/>
            </sequence>
        </pattern>
        <event name="attacked" master_skill="all" down="false"/>
    </rule>
    <rule name="다운될 시 반격-윈드밀">
        <conditions>
            <condition name="skill_preparable" pet_skill="windmill"/>
        </conditions>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="cancel_skill"/>
                <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="10000"/>
            </sequence>
        </pattern>
        <event name="attacked" master_skill="all" down="true"/>
    </rule>
    <rule name="노 윈드밀-피격다운">
        <conditions/>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="melee_attack" timeout="0"/>
            </sequence>
        </pattern>
        <event name="attacked" master_skill="all" down="true"/>
    </rule>
    <rule name="공격대비2-카운터">
        <conditions/>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="cancel_skill"/>
                <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="10000"/>
                <cmd name="wait" min="10000" max="10000"/>
            </sequence>
        </pattern>
        <event name="targeted" targeting_type="alert"/>
    </rule>
    <rule name="원거리 견제">
        <conditions/>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="cancel_skill"/>
                <cmd name="melee_attack" timeout="0"/>
            </sequence>
        </pattern>
        <event name="aimed"/>
    </rule>
    <rule name="카운터콤보-윈드밀">
        <conditions>
            <condition name="skill_preparable" pet_skill="windmill"/>
        </conditions>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000"/>
                <cmd name="wait" min="10000" max="10000"/>
                <cmd name="wait" min="10000" max="10000"/>
            </sequence>
        </pattern>
        <event name="attack" pet_attackable_skill="counter" down="true"/>
    </rule>
    <rule name="윈드밀 콤보">
        <conditions/>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="10000"/>
                <cmd name="wait" min="10000" max="10000"/>
                <cmd name="wait" min="10000" max="10000"/>
            </sequence>
        </pattern>
        <event name="attack" pet_attackable_skill="windmill" down="true"/>
    </rule>
    <rule name="윈드밀 실패 콤보">
        <conditions/>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="cancel_skill"/>
                <cmd name="melee_attack" timeout="3000"/>
            </sequence>
        </pattern>
        <event name="attack" pet_attackable_skill="windmill" down="false"/>
    </rule>
    <rule name="디팬스 콤보">
        <conditions/>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="melee_attack" timeout="0"/>
            </sequence>
        </pattern>
        <event name="defence" defence_enable_skill="all"/>
    </rule>
    <rule name="파볼트 콤보">
        <conditions>
            <condition name="skill_preparable" pet_skill="firebolt"/>
        </conditions>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
            </sequence>
        </pattern>
        <event name="attack" pet_attackable_skill="basic" down="true"/>
    </rule>
    <rule name="디펜스 콤보-노파볼트">
        <conditions>
            <condition name="skill_preparable" pet_skill="counter"/>
        </conditions>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="5000"/>
                <cmd name="wait" min="10000" max="10000"/>
                <cmd name="melee_attack" timeout="5000"/>
            </sequence>
        </pattern>
        <event name="attack" pet_attackable_skill="basic" down="true"/>
    </rule>
    <rule name="파볼트 이어쓰기">
        <conditions>
            <condition name="skill_preparable" pet_skill="firebolt"/>
        </conditions>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="0"/>
            </sequence>
        </pattern>
        <event name="attack" pet_attackable_skill="counter" down="true"/>
    </rule>
    <rule name="디펜스 콤보-노파볼트2">
        <conditions>
            <condition name="skill_preparable" pet_skill="defence"/>
        </conditions>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="5000"/>
                <cmd name="wait" min="10000" max="10000"/>
                <cmd name="wait" min="4000" max="4000"/>
                <cmd name="melee_attack" timeout="0"/>
            </sequence>
        </pattern>
        <event name="attack" pet_attackable_skill="counter" down="true"/>
    </rule>
    <rule name="파볼트-카운터">
        <conditions/>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="10000"/>
                <cmd name="wait" min="10000" max="10000"/>
            </sequence>
        </pattern>
        <event name="attack" pet_attackable_skill="firebolt" down="true"/>
    </rule>
    <rule name="홍보 협찬-WF쥬벳">
        <conditions/>
        <pattern>
            <param_decl/>
            <sequence>
                <cmd name="cancel_skill"/>
                <cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="10000"/>
                <cmd name="wait" min="10000" max="10000"/>
            </sequence>
        </pattern>
        <event name="targeted" targeting_type="attack"/>
    </rule>
</rules>
 
cs
  • ?
    뽀루지 2017.10.15 15:31
    와 이거 써보고 싶어요! 따로 명령해줘야 하나요?
  • ?
    나는재우 2017.10.15 18:07

    따로 명령하지 않고 혼자서 자신을 인식한 적에 맞서 버티는 AI입니다. 주인이 할 수 있는 명령은 윈드밀 장전으로 펫을 호출하는 것 밖에 없습니다.


List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 공지 (필독) 인게임 AI 적용 방법 4 콤보카드 2017.03.02 1829
공지 공지 재우's AI 의 분류와 사용 방법 file 나는재우 2016.12.31 2467
공지 공지 안녕하세요. 재우스 AI의 제작자 나는재우입니다. 2 file 나는재우 2016.12.17 3368
5 수비 재우스 AI - 탱크로리 1 나는재우 2017.06.26 2437
4 명령 재우스 test - 009 블레이즈 서포터 (평타형) 2 나는재우 2017.08.12 483
» 수비 재우스 AI - 스탠드 얼론 test 2 나는재우 2017.08.25 1704
2 공지 오늘은 재우스 AI의 2 주년 입니다. 7 file 나는재우 2017.08.28 1256
1 견제 재우스 AI - 오리지널 1st - 수정용 3 나는재우 2018.02.02 1513
Board Pagination Prev 1 2 Next
/ 2